You can use the sleep() function in the time module. It can take a float argument for sub second resolution.
from time import sleep sleep(0.1) # Time in seconds.
import time time.sleep(5) # delays for 5 seconds. You can Also Use Float Value.
Here is another example where something is run approximately once a minute:
import time while True: print("This prints once a minute.") time.sleep(60) # Delay for 1 minute (60 seconds).
Please read https://web.archive.org/web/20090207081238/http://faqts.com/knowledge_base/view.phtml/aid/2609/fid/378, which can help you further:
Try the sleep function in the time module.
import time time.sleep(60)
And put this in a
whileloop and a statement will only execute on the minute... That allows you to run a statement at predefined intervals regardless of how long the command takes (as long as it takes less than a minute or 5 or 60 or whatever you set it to) For example, I wanted to run a ping once a minute. If I just
time.sleep(45)even, the ping will not always take the same amount of time. Here's the code :)
just pulls the seconds out of the
time.localtime()'s return value.
The great thing about
time.sleepis that it supports floating point numbers!
import time time.sleep(0.1)
A bit of fun with sleepy generator.
The question is about time delay. It can be fixed time, but in some cases we might need a delay measured since last time. Here is one possible solutions:
The situation can be, we want to do something as regularly as possible and we do not want to bother with all the
next_time stuff all around our code.
Following code (sleepy.py) defines
import time from itertools import count def buzzergen(period): nexttime = time.time() + period for i in count(): now = time.time() tosleep = nexttime - now if tosleep > 0: time.sleep(tosleep) nexttime += period else: nexttime = now + period yield i, nexttime
from sleepy import buzzergen import time buzzer = buzzergen(3) # planning to wake up each 3 seconds print time.time() buzzer.next() print time.time() time.sleep(2) buzzer.next() print time.time() time.sleep(5) # sleeping a bit longer than usually buzzer.next() print time.time() buzzer.next() print time.time()
and running it we see:
1400102636.46 1400102639.46 1400102642.46 1400102647.47 1400102650.47
We can also use it directly in a loop:
import random for ring in buzzergen(3): print "now", time.time() print "ring", ring time.sleep(random.choice([0, 2, 4, 6]))
and running it we might see:
now 1400102751.46 ring (0, 1400102754.461676) now 1400102754.46 ring (1, 1400102757.461676) now 1400102757.46 ring (2, 1400102760.461676) now 1400102760.46 ring (3, 1400102763.461676) now 1400102766.47 ring (4, 1400102769.47115) now 1400102769.47 ring (5, 1400102772.47115) now 1400102772.47 ring (6, 1400102775.47115) now 1400102775.47 ring (7, 1400102778.47115)
As we see, this buzzer is not too rigid and allow us to catch up regular sleepy intervals even if we oversleep and get out of regular schedule.
The tkinter library in the Python standard library is an interactive tool which you can import. Basically, you can create buttons and boxes and popups and stuff that appear as windows which you manipulate with code.
If you use tkinter, DO NOT USE
TIME.SLEEP() because it will muck up your program. This happened to me. Instead, use
root.after() and replace the values for however many seconds, with a milliseconds. E.g,
time.sleep(1) is equivalent to
root.after(1000) in tkinter.
time.sleep(), which many answers have pointed out, which is the way to go.
To just make it wait for a second:
from time import sleep sleep(1)
This works because by doing:
from time import sleep
rather than having to type out:
which is awkwardly long to type.
With this method, you wouldn't get access to the other features of the time library and you can't have a variable called sleep. but you could create a variable called time.
Doing from [library] import [function] (, [function2]) is great if you just want certain parts of a module.
You could equally do it as:
import time time.sleep(1)
How can I make a time delay in Python?
In a single thread I suggest the sleep function:
>>> from time import sleep >>> sleep(4)
This actually suspends the processing of the thread in which it is called by the operating system, allowing other threads and processes to execute while it sleeps.
Use it for that purpose, or simply to delay a function from executing. For example:
>>> def party_time(): ... print('hooray!') ... >>> sleep(3); party_time() hooray!
"hooray!" printed 3 seconds after I hit Enter.
sleepwith multiple threads and processes
sleep suspends your thread - it uses next to zero processing power.
To demonstrate, create a script like this (I first attempted this in an interactive Python 3.5 shell, but sub-processes can't find the
party_later function for some reason):
from concurrent.futures import ThreadPoolExecutor, ProcessPoolExecutor, as_completed from time import sleep, time def party_later(kind='', n=''): sleep(3) return kind + n + ' party time!: ' + __name__ def main(): with ProcessPoolExecutor() as proc_executor: with ThreadPoolExecutor() as thread_executor: start_time = time() proc_future1 = proc_executor.submit(party_later, kind='proc', n='1') proc_future2 = proc_executor.submit(party_later, kind='proc', n='2') thread_future1 = thread_executor.submit(party_later, kind='thread', n='1') thread_future2 = thread_executor.submit(party_later, kind='thread', n='2') for f in as_completed([ proc_future1, proc_future2, thread_future1, thread_future2,]): print(f.result()) end_time = time() print('total time to execute four 3-sec functions:', end_time - start_time) if __name__ == '__main__': main()
Example output from this script:
thread1 party time!: __main__ thread2 party time!: __main__ proc1 party time!: __mp_main__ proc2 party time!: __mp_main__ total time to execute four 3-sec functions: 3.4519670009613037
You can trigger a function to be called at a later time in a separate thread with the
Timer threading object:
>>> from threading import Timer >>> t = Timer(3, party_time, args=None, kwargs=None) >>> t.start() >>> >>> hooray! >>>
The blank line illustrates that the function printed to my standard out and I had to hit Enter to ensure I was on a prompt.
The upside of this method is that while the
Timer thread was waiting, I was able to do other things, in this case, hitting Enter one time - before the function executed (see the first empty prompt).
There isn't a respective object in the multiprocessing library. You can create one, but it probably doesn't exist for a reason. A sub-thread makes a lot more sense for a simple timer than a whole new sub-process.
To put a time delay you should import the
time module. And with that module you only need to write:
time.sleep(The amount of time)
For example if you want to put a time delay of a second before the computer runs another line you should put:
time.sleep(1) print('Hello World!')
That's all :)
import pygame pygame.init() while True: pygame.time.wait(1000) print("This prints every second.") print("Please note that this method uses milliseconds.")
Delays can be implemented by using three methods.
Let's start with the easiest one:
import time time.sleep(5) #delay for 5 seconds.
Second method to delay would be using the implicit wait method.
Third method is more useful when you have to wait until a particular action is completed or until an element is found.
You can get it by simply doing this:
from time import sleep # doing stuff sleep(0.5) # sleeping half a second (sleep() uses seconds, but you can also use floats) # doing stuff..
Hope, I could help.